Triggers the chemical spill disaster used in the Chicago scenario. It's a larger flood than normal, unsurprisingly, but still small compared to the hurricane disaster. Triggers the flood used in the Davenport scenario. Spawns several groups of rioters in the city at once, as opposed to the normal riot disaster option which only spawns one. Triggers the lawyer riot disaster used in the Washington DC scenario. 3 uses of the command will result in a 10x10 sized square of fire). If used repeatedly before the fires spread, will enlarge the area of the fire square by 1 tile on all sides (e.g. Places an 8x8 in the city, near the "center of development". Triggers the firestorm disaster used in the Oakland scenario. The terrain in a location raises somewhat randomly, forming a mountain, while fires and gas clouds are spawned in the vicinity. Triggers the volcano disaster used in the Portland scenario. When triggered from the menu, the disaster will occur in the vicinity of the most recently constructed microwave power plant. Only works if the city has a microwave power plant. Triggers the "oops" microwave beam disaster. When triggered from the menu, the disaster will occur on the most recently constructed nuclear power plant. Only works if the city has a nuclear power plant. The gift option above already does what this options claims to. This also unlocks all of the buildings and transit options that have yet to be invented. This will not be reflected until the next game month or you make changes that cost money (such as creating new zones).Īdds all of the buildings unlocked by population to the rewards button. Opens a dialog showing the official release version, internal version, and compile time and date for the game.Īdds $500,000 to the city's treasury. In the Lem story a banished tyrant returns to his despotic ways after being given control over a simulated city.The dialog opened by Show Version Info. He was also intrigued by a story by Stanislaw Lem called ''The Seventh Sally,'' which appears in ''The Mind's I,'' a collection edited by Douglas R. Wright ''began reading about cities and became totally fascinated,'' he said. Braun's partner in Maxis, Will Wright, a computer programmer who specializes in games. ''We're looking at it as a planning and design tool for teaching urban and regional planning,'' he said. Earle, who teaches a graduate urban-design class at Louisiana State University in Baton Rouge, intends to use the game this fall. It struck me as a great tool for people to get used to the idea of using a computer to manage the city.''ĭr. ''This is a game that is actually fairly serious. ''The guys at Maxis really did understand city planning,'' said Chris Harlow, a geographic information systems consultant in San Diego. And with the Terrain Editor, an accessory, they can create a city with whatever geographic characteristics they want. Another scenario is set in Boston in 2010, where a nuclear meltdown is imminent.īut what seems to intrigue most Sim City players is the second version of the game, in which they fashion their own utopias. For example, one of the cities is San Francisco in 1906 just before and just after the great earthquake. This first offers eight scenarios of disasters both real and imaginary. There are actually two games in Sim City. They can also run the player out of town if they are displeased. The Sims, as Sim City's residents are called, are generally passive, but they do make their demands known through opinion polls and messages to the player. ''And just as important, it's fun, too.'' Segedy, who teaches at the College of Architecture and Planning at Ball State University in Muncie, Ind. ''The model is very sophisticated, yet understandable,'' said Dr. As the city grows, the computer program calculates population levels, land values, crime statistics, environmental changes, business growth and other factors. Players can lay down roads, set tax rates, enact zoning and install electrical lines, and if they want to eliminate, say, a factory, they can simply bulldoze it away. To give the game a more competitive slant, Sim City players are rated by the computer, with 1,000 being the highest score.
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